The games should run smoothly without any frame pacing issues given my system specs are much higher than the recommended ones. I have not found the cause for this or any way to consistently reproduce. A combination of several toggles of the software renderer, framerate limiter and graphics settings might be needed to get the desired result. You can find this setting in the control panel. Sometimes when testing, simply toggling the software renderer on-and-off once might not be enough to result in smooth frame pacing. PCSX2 recommends all computers to be plugged-in at all times and on the high performance (or similar) power plan. Soon after, I toggle the software renderer on-and-off which clears all issues, resulting in a perfectuly flat frametime graph and very smooth gameplay. At I show that toggling off "Spin GPU During Readbacks" and going back into full screen results in increased stutter. Toggling "Spin GPU During Readbacks" in the "Graphics" > "Rendering" section then going into full screen relieves the issue somewhat. Exiting full screen seems to clear the issue. This yields much better performance (~287 FPS).īooting the game and starting a training match is enough to result in plenty of stutter, as shown by the frametime graph. Baca Juga : Cara Setting PCSX2 1.4. Soon after, I toggle the software renderer on-and-off, which clears the inconsistent frame pacing, followed by uncapping my framerate. Supaya bisa bermain game PS2 di emulator PCSX2 dengan lancar tanpa hambatan seperti lag, lemot, patah-patah, lambat, dan lain sebagainya diperlukan konfigurasi emulator terlebih dahulu. The game works perfectly with x4 AA (its optional, depends on your hardware) So here you go: 1. Īt I show that if I unlock my framerate cap when the frame pacing issue is occurring my max FPS is very low (~80 FPS). The game play PERFECTLY up to 1680x1050 resolution ( i cant test higher resoultion because i dont have enaugh resoultion in my monitor, but i bet it will work even in full hd) and you still WILL NOT GET the 'shadows'. Toggling the software renderer with the key on-and-off seems to clear the issue. After some tries, the frametime graph begins to show spikes and the movement becomes choppy indicating a frame pacing issue. The most consistent setup for this example was to go to the "Chamber o'Horrors" stage and go in and out I've recorded footage from two games to show as an example. I've verified my findings using MSI Afterburner with RTSS. This issue is a lot more prominent when running in full screen (borderless) with the Vulkan renderer but can happen with any other (OGL, D3D12, D3D11). When playing pretty much any game I suffer from constant frame pacing issues.
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